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Useful error messages were the ones which told you that you were missing an import (an autofix feature on the missing import might be a nice to have thing - I seem to recall NetBeans saying they might add extra editing features for fxml which included that). While I was doing it SceneBuilder kept up popping up a number of error messages when it couldn't load it. I edited your sample fxml and made some changes (replaced the commented out lines other lines) which allowed the fxml to at least load in SceneBuilder. : File is not a valid FXML file: /Users/brad/NetBeansProjects/MyProject/src/mypackage/MyFXMLFile.fxmlĪt .(LoadFxml.java:150)Īt .(LoadFxml.java:182)Īt .Project.forFxml(Project.java:802)Īt .Project.forFxml(Project.java:770)Īt .monInit(DesignerTool.java:352)Īt .DesignerTool.initFromRemote(DesignerTool.java:298)Īt .MacSceneBuilderLauncher$1.handleOpenFilesAction(MacSceneBuilderLauncher.java:51)Īt .Application.notifyOpenFiles(Application.java:217)Īt .tEventHandler(Application.java:247)Īt .MacSceneBuilderLauncher.launch(MacSceneBuilderLauncher.java:34)Īt .Main.start(Main.java:49)Īt .LauncherImpl$5.run(LauncherImpl.java:319)Īt .PlatformImpl$5.run(PlatformImpl.java:206)Īt .PlatformImpl$4.run(PlatformImpl.java:173)Īt .InvokeLaterDispatcher$n(InvokeLaterDispatcher.java:76)įINE: : File is not a valid FXML file: /Users/brad/NetBeansProjects/MyProject/src/mypackage/MyFXMLFile.fxmlLet me know if this helps you get me past this-happy to file a bug report if you'd like too. changed to protect the guilty!):ġ:36:19 PM .util.Utils printlnįINE: /Users/brad/NetBeansProjects/MyProject/src/mypackage/MyFXMLFile.fxmlġ:36:20 PM .util.Utils printlnįINE: Failed to load /Users/brad/NetBeansProjects/MyProject/src/mypackage/MyFXMLFile.fxml
#BUTTONBAR NOT IN SCENE BUILDER FULL#
Here's a rough cut at relevant snippets of my full FXML file (if you can load this in Scenebuilder-let me know-I could add back in a few more textfields, choiceboxes, etc.!):Īnd here's my debug output (with name of app, package, etc. Mine's a Scene, of course, which I think is fine.
![buttonbar not in scene builder buttonbar not in scene builder](https://i.stack.imgur.com/0fofp.png)
Not sure what you mean by root being a Node. UPDATE: How do I check the version number of Scene Builder? I just see 1.0 is all.
![buttonbar not in scene builder buttonbar not in scene builder](https://i.ytimg.com/vi/DSLrpwZoqrA/maxresdefault.jpg)
Have a look at the content of that file - hopefully there should be some exception/message that should give us some clue about what happened. To find it the easiest way is to type the command below in a terminal:įind /var/folders/ -name scenebuilder.log -print 2> /dev/null Now you should be able to see a file named scenebuilder.log somewhere under /var/folders Restart scene builder (use Quit - not Close) - and try to load your file. Applications/JavaFX Scene Builder 1.0.app/Contents/Java/logging.propertiesĮdit the file, and add the following logger:Ĭom. = FINEST If you have installed JavaFX SceneBuilder under /Applications, you should see that the package contains a logging.properties file.
![buttonbar not in scene builder buttonbar not in scene builder](https://i.ytimg.com/vi/sqvEutTK9MQ/hqdefault.jpg)
#BUTTONBAR NOT IN SCENE BUILDER HOW TO#
If you really want to debug the issue by yourself then here is how to enable traces on Mac: If you can provide the offending file we will be able to find out the issue. If not then you will need to figure out what in your FXML makes SceneBuilder fails.įirst thing - make sure you're using the final SceneBuilder 1.0 FCS and not some earlier builds.Īlso take a look at the release notes and see whether your FXML uses some constructs which are not supported yet.įor instance, SceneBuilder will only load FXML files whose root is a Node (or a Tab - although only the tab content will be modifiable).Īlternatively - you could log a defect against SceneBuilder
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